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January Goals Status Report and Accounting
I had originally set six goals for myself at the beginning of 2025. Now that January has passed, it is time I did some accounting and reflecting of the status of my goals reached in January, and how I generally felt about it. First off, among my six goals, one of them, I just realized,…
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Short Status Update
So I managed to do a hackjob on my initial port of saddog’s variables.rpy file. I’m attaching it below: There are a few issues with this implementation that will warrant future exploration, but for now, I’m happy I managed to hit my initial deadline. At the rate I’m going, I may be able to finish…
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Variables, Python, and Return to Work
Last week was the first full week at my workplace in a while where everyone was on deck. During the ramp up back to a full working schedule, I also spent some time watching a Programming with Mosh video that covers the main basics of Python, which is what Ren’py uses. Here’s the video: https://www.youtube.com/watch?v=_uQrJ0TkZlc…
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Mod Intro Script Changes
I’ve chosen to attach a comparison report generated using Beyond Compare 3 to highlight the changes I’ve made. On the left are the contents of the new mod intro, while on the right is the vanilla game’s 0.9.6 script. You’ll notice that there are a few places where I’ve altered the dialogue so that the…
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Nightmare Mod Demo Release
Okay folks. I’m posting an initial version of The Tyrant Nightmare Mod demo scene. I’m not happy with where the scene is currently, and I don’t think it’s ready. There’s a lot of details with the vanilla scene that I plan on rewriting, and there are a lot of details with the NTR scene’s renders…
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Year in Review 2024 Part 2
This is a continuation of my previous post. A brief summary of my goals for the year: Of my six goals, two I felt passed, so for the next year, I plan on removing the Duolingo goal. I recognize that it is a lost opportunity to fully learn Japanese, but I figured that I picked…
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Year in Review 2024
I checked Steam today, and found that the new 2024 year in review information had been updated. Since it is the end of the year, I figured I’d do some reflecting and assessing on where I am currently, where I would like to be in the coming year, and make some personal accounting of where…
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Cracking the Code
Drafting this post on December 9th, shortly after posting my previous post. This may come out a few days later. So today, I think I’ve cracked a bit of the code on why I was generally unhappy with my dialogue. The issue, I think, is fundamental to my portrayal of Alexis. I had forgotten one…
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Creeping Refinement
I’ve written a few posts with some minor considerations for subtext before. To a certain degree, I think Visual Novels may have an issue with portraying subtext sometimes, due to the high prevalence of the crutch known as portraying character thoughts. Because we’re given the leeway of seeing what characters are thinking, it allows us…
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Image Compression Performance
So while messing around with the codebase, something interesting happened. I attempted to use the ffmpeg mp4 videos as standins for the still images due to slow loading times that were occurring in the animations. However, it turned out that there were some problems associated with having the mp4’s play as movies instead of still…
